Among the favorite tools in the world of table games are cards and dice and it is precisely the games that use these media that we present to you this week with great success.
The throne of the dice
- 2 to 6 players
- 8 years +
- 30 minutes
- $ 36.99
This is a game in which you can almost dive without reading the rules, but it is better to do it anyway. The game comes in the form of duel boxes containing two characters. Everything is expected in season and there are four boxes per season. At the moment, only the first season is offered in French, but the second should not be delayed.
And how does it work? Each box contains two plastic boxes, one per character. It includes his personal chart, his personalized deck of cards, his (wonderful) tokens and dice as well as a sheet containing a lot of information.
It is nothing more or less than the battle with dice and cards in which players start with 50 life points, the one who manages to eliminate the other first is declared the winner.
In addition to their life points, players have combat points that they can use to play cards that will sometimes be offensive, sometimes defensive, or improve skills on the character board.
Once in a row, each player can roll the dice up to three times and, depending on the symbols or numbers received, can activate a skill on his personal board to attack his opponent, who can then roll dice to defend.
Through all of this, there are cards that can modify the value of the dice, as well as tokens that can harm or help the players who have them.
It’s a very smart game and a tremendous efficiency, no wonder it’s a huge success. We want to have all the characters right away, a sign that it works.
- 1 to 6 players
- 14 years +
- 60 minutes
- $ 69.99
We find ourselves in the dystopian universe of novels created by Pierce Brown in this card exchange and puzzle game that is also intended as a race.
In a central table, there are four places where you can play cards, a deck of cards, a fleet runway, an institute where you place cubes to install your impact, and a container containing helium, a rare commodity.
The principle of the game is very simple, on the other hand, a player will play one hand of his card in one of the four locations and apply the placement effect which generally consists in moving a card, advancing his ship. on the fleet route, collection. a helium or place an impact cube on the institute.
To end his turn, the player will receive the first card available from one of the other three locations and apply the location effect (helium, impact, or fleet track). It is also possible to take a card from the draw pile and cast a vote to receive a reward.
This is done until there is at least one player who is level seven on the fleet runway, another who has seven helium and another who has seven influence cubes at the institute. Or, we end the game when only one player is in the top seven in at least two categories.
The game salt is found in the combinations between the cards, because there you will earn the most points.
Cards interact with each other and one card can suddenly be very expensive when you have another connected to it.
It is also necessary to plan the strategy of other players so as not to be given cards that will benefit them. Despite a good dose of luck when drawing cards, the game is very effective and can be very fast, especially with two players.
- 2 to 6 players
- 12 years +
- 60 minutes
- $ 69.99
This is the latest opus from Richard Garfield, the creator of Magic cards as well as other great games like King of Tokyo and Bunny Kingdom.
You are all vampires and your goal is to go hunting for people to get maximum points in this game deck building.
In a brilliantly illustrated table, players will have to leave the castle and try to reach the maze to recover a rose and then return to the castle before the end of the night. Therefore you have 15 turns, not one more, to turn, otherwise you will become ashes and will not score any points.
Throughout the game, players will play cards in which we find speed points. These are used to move around the table and draw cards from the flush table, usually one per turn.
And here it gets interesting as shooting people earn points, but these mostly have no speed points, so you slow down as you can only play three cards per turn, most of the time. And some even have unpleasant effects.
So there’s all this personal deck management time and time that is very interesting and innovative in this game that some people like to compare to Clank !, but that is by no means a clone of it.
Add to that the missions that will allow you to accumulate points and you will benefit from a super well-worked game and above all very tense due to the deadline that hangs over your nose. A success.