Board Games: Collaborate throughout the ages

Collaborative games have been popular for several years and some good titles have been released recently. We will have the opportunity to offer you others in a future section. This time, we do jumps in time, either too far back or forward.


  • 2 to 4 players
  • 10 years +
  • 60 minutes
  • $ 89.99

We find ourselves in medieval times where each player plays a patrol, the objective of which is to restore splendor to the ruined fortress which is at the center of a region that includes eight communities. All this happens in a large game board where patrols will move on their horses in this game which borrows from Books where you are a hero of our youth.

This is a very narrative game in which players will follow a story, called chronicle here, and will have to reach a happy ending by performing missions and restoring the fortress and its watchtowers in order to protect the communities surrounding the enclosure.

To achieve this, you will experience adventures, situations represented in the form of cards that affect the various communities you will visit. Another player will read you the incident and you will roll the dice to resolve the situation. Each of the eight available characters has a different profession, the number of dice rolled will vary.

Success in dice can give you advantages that will help you later. But there are also problems and events that make life difficult for patrolmen.

With the help of a track on which we move a mortgage, we manage to well represent the passage of time, which means that we progress on the plot of the chronicle. This is found in beautiful large letters that we turn into as if it were a book and immerse ourselves in it.

Diving is very successful on this fantastic topic. The material is of very good quality, the understanding of the game is very simple so that the 12-year-old teenager from home immediately got the concept.

The box offers six chronicles and players have plenty of action choices when it’s their turn to play. We really dive into the game without seeing the time that passes. And most of all, it has to convince players that they do not really like the way they collaborate.

Hopefully soon for an extension that will offer new chronicles to live.


  • 2 to 4 players
  • 10 years +
  • 45-60 minutes
  • $ 74.99

Let’s go to prehistory where each player leads a group of hunters to help them survive and achieve a common goal, to make a cave painting.

With beautiful materials, lots of tokens and lots of paperwork, you will live this experience where you will need to collaborate and discuss to achieve your goal.

Each player is dealt a deck of cards and at the beginning of a round everyone takes the first three cards from their deck without seeing them and chooses one to play. He has to lean on the back of the card to get an idea of ​​what he will find there when he returns it. There is therefore a lot of room for chance, but we want to represent life chance.

Depending on the type of card, players will be able to collect resources, craft tools, cope with dangerous situations or even help other players by combining their skills.

As the turns pass, players will toss cards to play others, a way to represent the passage of time.

We warn you, the game is not easy for two players, but it can be done by making the right decisions … and with a little luck.

There is a breakthrough in difficulty as basic cards, we always add cards from new modules which give a different flavor to each new game. You can also mix modules for more playback.

Chronicles of crime 2400

  • 1 to 4 players
  • 12 years +
  • 60-90 minutes
  • $ 44.99

This is a very popular sequel Chronicles of crime in which investigators use an application to conduct their investigation.

Coincidentally, the game was one of the first to be based on apps, a concept that publisher Lucky Duck Games has been deepening ever since.

Your investigator, Katia Lavel, will wander from real-life locations to locations in cyberspace, and time will pass at different speeds, affecting your ability to complete the investigation.

Also introduced is the concept of energy that will be expended when Katia enters cyberspace and when she uses her cyber implants, another new concept.

These cyberplants will allow him to be more powerful in his search, if we can say so.

The game has excellent quality that allows you to start a game in a few minutes as the first survey is a tutorial, a bit like in video games.

All character and object cards, as well as locations, have QR codes that can be scanned for search and interrogation.

It is a proven and very effective concept for players who enjoy discount or escape games.

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